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Text File  |  1992-10-29  |  326b  |  15 lines

  1. /* Prototypes for functions defined in
  2. GamePort.c
  3.  */
  4.  
  5. void send_read_request(struct InputEvent *, struct IOStdReq *);
  6.  
  7. BOOL set_controller_type(BYTE , struct IOStdReq *);
  8.  
  9. void set_trigger_conditions(struct GamePortTrigger *, struct IOStdReq *);
  10.  
  11. void flush_buffer(struct IOStdReq *);
  12.  
  13. void free_gp_unit(struct IOStdReq *);
  14.  
  15.